They are available to all characters on your account but can not be traded. You can only acquire each of these items once and you can never lose them. They do not even show up in the standard inventory screen but rather in the Collectibles screen. Collectibles - These items are bound to your account, but do not take up any inventory space.If you abandon the associated quest, the item will be removed automatically. ![]() However, they do not take up any inventory space. Quest Items - These items are specific to a certain quest and cannot be traded.Backpack Bind on Pickup - These items are bound to the specific character that found them, and will become Character Bound as soon as you acquire them.After the delay expires, they become fully bound. The one exception to this is that items found in Group Dungeons and Trials can be traded with other members of your group (even after the group splits up) for two hours after acquiring them. Bind on Pickup - These items are Bound to your account as soon as you acquire them.The only ones that aren't will be Bind on Pickup instead - used Set Items can never be traded. Notably, most Set Items are Bind on Equip, including those you craft yourself. ![]() Bind on Equip - These items can be freely traded until you equip them, at which point they become bound to your account.However, you can place them in your bank or storage and transfer them to other characters on your account. Bound - Items with this tag are bound to your account and cannot be traded with other players.Character Bound - Items with this tag are bound to the current player character and cannot be traded with other players or placed in your bank or storage.Some items can become bound to your character or your account, such that they may not be traded. Weapon swap becomes available at level 15.Ī separate tab exists in the inventory for Currency, although the amount will usually be displayed elsewhere on the UI when relevant. Poisons can be slotted next to individual weapons and will be automatically applied. Two weapon slots can be used for either two one handed weapons, one handed weapon and a shield or for one two handed weapon. Together with seven apparel pieces, a maximum of four accessories can be equipped: one necklace, two rings and a disguise. Hovering over an item provides all the information about its type, stats, enchantment and its charge, set bonuses and the amount of wear it suffered. Equipped items are shown in the "Equipped" part of the inventory screen. Once an item is equipped, it frees an inventory slot, while its enchantment and trait and set bonuses, if any, become active. By default, the Quick Slots menu can then be accessed by holding 'Q' (PC/Mac), and can be used to quickly activate items in combat. The Quick Slots are primarily used for potions, food and drink, siege equipment and some trophies, and can provide quick access to eight different items. It can be used to view information on items (stats, quality, stolen), change equipment, use consumables, or change your Quick Slots. Books that have been read are not picked up instead, their text is listed in the Lore Library section of the Journal.īy default, the inventory can be accessed on PC/Mac with hotkey 'I' or 'B'. Certain items, such as pets and costumes, are separate from the inventory and are stored in the account-wide Collections screen. Items which are required for quests do not take up inventory space, and are stored under the Quest Items tab. For example, crafting materials can be combined into stacks of 200, while siege equipment takes up a full slot per item. Certain items in the inventory can be stacked, while others can't. Note that most quests reward an item, so you will need to have at least one free slot when turning in a quest, otherwise you will be unable to complete it. Instead, you will be unable to pick up any more items. Unlike in the single-player TES games, encumbrance is not a factor each item takes up a single space, and it is not possible to become overencumbered. The maximum inventory slots can be increased by 5 to 215 by purchasing the Bristleneck War Boar, Mournhold Packrat, and Explorer's Pack Donkey pets from the Crown Store. Additional storage space is available at banks, where account-wide and guild-wide inventories can be accessed. Each character starts with 60 slots, which can be increased to 200 through pack upgrades and riding skill. ![]() The inventory system in Elder Scrolls Online is slot-based.
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